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/**** |
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* This module creates an in-memory Pokemon Database for Generation 1 Games |
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* It uses a very small memory footprint and speedy-quick navigation |
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* This happens through circular references which come with a lot of pitfalls |
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* * Make sure to only keep a single instance of this in memory, Javascript |
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* has a lot of issues with garbage collecting circular references. |
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* * If deep navigating the database, be very careful about not ending up |
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* in infinite loops. |
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* * You cannot use JSON.stringify or certain other tools, at least not |
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* without some careful prep work beforehand |
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* |
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* This was created initially for the Pokered Save Editor which works just fine |
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* with the pitfalls of circular references but for other uses caution may need |
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* to be taken. |
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*/ |
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// Import Dependencies |
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const _ = require("lodash"); |
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// Import Raw JSON Files |
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const itemsRaw = require("./data/items.json"); |
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const movesRaw = require("./data/moves.json"); |
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const pokemonRaw = require("./data/pokemon.json"); |
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const typesRaw = require("./data/types.json"); |
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// Class Constructor |
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// Initiate Array |
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const PokemonDB = exports.PokemonDB = function() { |
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// Do initial build |
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this.rebuild(); |
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} |
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// Build or Rebuild database |
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// This should normally never need to be called manually |
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// and is provided for special edge cases. Keep in mind calling this again |
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// might create memory leaks in certain browsers due to circular references. |
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PokemonDB.prototype.rebuild = function() { |
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// Rr-create array |
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this.items = []; |
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this.moves = []; |
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this.pokemon = []; |
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this.types = []; |
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// Setup primary index to be the internal index number |
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this._indexPrimary(this.itemsRaw, this.items, "ind"); |
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this._indexPrimary(this.movesRaw, this.moves, "ind"); |
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this._indexPrimary(this.pokemonRaw, this.pokemon, "ind"); |
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this._indexPrimary(this.typesRaw, this.types, "ind"); |
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// Add in aliases for names as-is |
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this._indexSecondary(this.itemsRaw, this.items, "name", "ind"); |
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this._indexSecondary(this.movesRaw, this.moves, "name", "ind"); |
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this._indexSecondary(this.pokemonRaw, this.pokemon, "name", "ind"); |
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this._indexSecondary(this.typesRaw, this.types, "name", "ind"); |
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// Add in aliases for names in snake_case form |
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this._indexSecondarySnake(this.itemsRaw, this.items, "name", "ind"); |
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this._indexSecondarySnake(this.movesRaw, this.moves, "name", "ind"); |
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this._indexSecondarySnake(this.pokemonRaw, this.pokemon, "name", "ind"); |
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this._indexSecondarySnake(this.typesRaw, this.types, "name", "ind"); |
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// Add in aliases prefixed |
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this._indexSecondaryPrefix(this.itemsRaw, this.items, "tm", "ind"); |
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this._indexSecondaryPrefix(this.itemsRaw, this.items, "hm", "ind"); |
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this._indexSecondaryPrefix(this.movesRaw, this.moves, "tm", "ind"); |
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this._indexSecondaryPrefix(this.movesRaw, this.moves, "hm", "ind"); |
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this._indexSecondaryPrefix(this.pokemonRaw, this.pokemon, "pokedex", "ind"); |
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// Circular Link everything |
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this._processAllItems(); |
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this._processAllMoves(); |
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this._processAllPokemon(); |
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} |
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// Indexes all items by deep cloning each item and adding it to the object under key value |
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PokemonDB.prototype._indexPrimary = function(from, to, key) { |
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this._iterate(from, function(entry) { |
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to[entry[key]] = _.cloneDeep(entry); |
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}); |
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} |
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// Creates a 2nd index which just aliases the first index |
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PokemonDB.prototype._indexSecondary = function(from, to, key, origKey) { |
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this._iterate(from, function(entry) { |
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to[entry[key]] = to[entry[origKey]]; |
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}); |
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} |
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// Creates a 2nd index snake_case'd which just aliases the first index |
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PokemonDB.prototype._indexSecondarySnake = function(from, to, key, origKey) { |
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this._iterate(from, function(entry) { |
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to[_.snakeCase(entry[key])] = to[entry[origKey]]; |
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}); |
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} |
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// Creates a 2nd index prefixed which just aliases the first index |
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// Only creates alias if key exists |
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PokemonDB.prototype._indexSecondaryPrefix = function(from, to, key, origKey) { |
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this._iterate(from, function(entry) { |
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if(entry[key] !== undefined) |
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to['' + key + entry[key]] = to[entry[origKey]]; |
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}); |
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} |
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// This interlinks certain item meta-data to other database entries |
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PokemonDB.prototype._processAllItems = function() { |
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this._iterate(this.items, function(value) { |
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this._processPrimitiveEntry(value, "tm", "tm", "moves", this); |
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this._processPrimitiveEntry(value, "hm", "hm", "moves", this); |
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}); |
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} |
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// This interlinks certain move meta-data to other database entries |
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PokemonDB.prototype._processAllMoves = function() { |
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this._iterate(this.moves, function(value) { |
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this._processPrimitiveEntry(value, "type", "name", "types", this); |
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this._processPrimitiveEntry(value, "tm", "_tm", "items", this); |
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this._processPrimitiveEntry(value, "hm", "_hm", "items", this); |
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}); |
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} |
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// This interlinks certain pokemon meta-data to other database entries |
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PokemonDB.prototype._processAllPokemon = function() { |
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this._iterate(this.pokemon, function(value) { |
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this._iterate(value.moves, function(move) { |
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this._processPrimitiveEntry(move, "move", "name", "moves", this); |
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}); |
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this._processArrayEntry(value, "initial", "name", "moves", this); |
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this._processArrayEntry(value, "tmHm", "_tm", "moves", this); |
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this._processPrimitiveEntry(value, "type1", "name", "types", this); |
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this._processPrimitiveEntry(value, "type2", "name", "types", this); |
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this._processArrPrimEntry(value, "evolution", this._processEvolutionEntry); |
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}); |
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} |
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// This loops over an object or array if it's valid, checks each entry and calls a function |
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// if the entry is not defined. The function is binded to the class. |
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PokemonDB.prototype._iterate = function(v, fn) { |
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_.each(v, function(value) { |
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if(value === undefined) |
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return; |
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return fn.call(this, value); |
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}.bind(this)); |
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} |
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// This loops over an evolution pokemon database entry and proccesses it |
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PokemonDB.prototype._processEvolutionEntry = function(entry, value) { |
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this._processPrimitiveEntry(entry, "item", "name", "items"); |
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// Intentional to simplify code below |
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if(entry._toName !== undefined) |
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return; |
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this._processPrimitiveEntry(entry, "toName", "name", "pokemon"); |
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entry.toName.deEvolution = value; |
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} |
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// This loops over a simple array if it exists and inter-links valid elements to other data |
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PokemonDB.prototype._processArrayEntry = function(value, from, key, where) { |
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if(value[from] !== undefined && value['_' + from] === undefined) { |
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value['_' + from] = _.cloneDeep(value[from]); |
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for(let i = 0; i < value[from].length; i++) { |
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const val = value[from][i]; |
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value[from][i] = _.find(this[where], [key, val]); |
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} |
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} |
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} |
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// This interlinks primitive data to other data |
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PokemonDB.prototype._processPrimitiveEntry = function(value, from, key, where) { |
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if(value[from] !== undefined && value["_" + from] === undefined) { |
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value["_" + from] = value[from]; |
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value[from] = _.find(this[where], [key, value[from]]); |
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} |
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} |
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// This interlinks a variable that could be an array or primitive and calls given function |
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// with each item and original object item came from |
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PokemonDB.prototype._processArrPrimEntry = function(value, from, fn) { |
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if(Array.isArray(value[from])) { |
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this._iterate(value[from], function(arrEntry) { |
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fn.call(this, arrEntry, value); |
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}); |
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} |
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else if(value[from] !== undefined) |
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fn.call(this, value[from], value); |
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} |
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// Add several ways to access the raw data, nothings duplicated because it's just all copying |
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// by reference |
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PokemonDB.itemsRaw = PokemonDB.prototype.itemsRaw = itemsRaw; |
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PokemonDB.movesRaw = PokemonDB.prototype.movesRaw = movesRaw; |
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PokemonDB.typesRaw = PokemonDB.prototype.typesRaw = typesRaw; |
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PokemonDB.pokemonRaw = PokemonDB.prototype.pokemonRaw = pokemonRaw; |
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